tag:blogger.com,1999:blog-19447910515974090732024-02-06T19:32:14.672-08:00Huge PrimsLillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-1944791051597409073.post-62761664527806626342008-07-19T02:25:00.000-07:002008-07-19T02:34:28.901-07:00Much has happened on the Mega Prim Front<a href="http://radio-boomslang.shacknet.nu/%7Ebb/nicholaz-ec-f.dmg.zip"> For example: EyeCandy F</a> for <a href="http://download-secondlife-com.s3.amazonaws.com/SecondLife_1_19_1_4.dmg"> 1.19.1.4</a> (windlight with stability, building >768m, megaprim creation, most modern version)<ul><a href="https://lists.secondlife.com/pipermail/sldev/2008-May/thread.html#9660"><span style="text-decoration: underline;">https://lists.secondlife.com/pipermail/sldev/2008-May/thread.html#9660</span></a><li><a href="http://nicholaz-beresford.blogspot.com/2008/05/release-eye-candy-ec-f.html">http://nicholaz-beresford.blogspot.com/2008/05/release-eye-candy-ec-f.html</a></li><li><a href="http://radio-boomslang.shacknet.nu/%7Ebb/articles/nicholaz-edition-mac/">http://radio-boomslang.shacknet.nu/~bb/articles/nicholaz-edition-mac/</a><br /></li></ul>Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-22606747405619247392008-04-19T09:58:00.000-07:002008-04-19T10:02:07.467-07:00I missed this about Megas - Just history but good to captureMegaprims to stay - Andrew Linden<br /><br />by Tateru Nino Dec 22nd 2007<br />From: http://www.massively.com/2007/12/22/megaprims-to-stay-andrew-linden/<br /><br /><br />Megaprims in Second Life are prims (primitive geometric shapes that everything is made out of) that are larger than the standard size. These mightily oversized components were originally created through an exploit and are used in many places in Second Life, for construction, decoration and causing grief or inconvenience to others.<br /><br />"Megaprims are a mis-feature... a bug that many people consider a feature." -- Andrew Linden.<br /><br />During a talk at the Volunteer Island Meeting Area today, Andrew Linden mentioned megaprims during a discussion about the new Havok 4 implementation.<br /><br />At various times there have been sweeps to remove megaprims from mainland simulators (but the Linden Lab staff now use them for building their own office areas there) and to punish people selling or trading them.<br /><br />"I was motivated to remove them about a year ago, however they are now in such ubiquitous use, that they cannot be removed. They will stay in their current unsupported state until I can fix them right," said Andrew in response to a question about Megaprims.<br /><br />Unsupported in this context, refers to Havok physics, "They aren't "supported", so I'm not actively doing any development to test or fix them, however they are also not under threat of removal."<br /><br />"Perhaps we will allow you to make prims/objects as large as you want"<br /><br />Andrew went on to outline what he calls the "Megaprim Liberation" plan:<br /><br /> * Allow parcel owners/managers to move (or maybe just return) objects that overlap their parcels<br /> * Provide some UI feedback to the resident when moving their objects, indicating whether they overlap neighboring parcels<br /> * maybe... provide real-time enforcement of parcel permissions. That is, allow parcel owners to set a paranoid bit "I don't want anyone, or these specific people, from putting stuff on my parcel"<br /><span style="font-weight:bold;"> * Once that is done... <span style="font-weight:bold;">then perhaps </span>we will allow you to make prims/objects as large as you want... as long as they fit on your parcel.</span><br /><br />So, there you have it. Megaprims are a permanent feature of Second Life now, at least until someone pulls a 180 on policy.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-44579842225354052972008-03-15T06:50:00.000-07:002008-03-15T06:51:39.373-07:00Two Huge Prims Fixes in the new H4 beta.SVC-1819 llSetPos no longer fails silently on link children<br />SVC-1760 Complex Large hollowed prim now rezzes and functions correctly again.<br /><br />Thanks to the members of the huge prims community that voted these issues up.Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-30309901215911007172008-03-06T10:56:00.000-08:002008-03-06T10:57:25.062-08:00Vote on JIRA 1760.... 1.19 breaks Huge prims in the havok4 beta<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNyNGbpRMBMgPvrEtc98470eHOTl0YAWPLuu30530u48bsXno2yeCJw19VLapq4FHhOSd3M0j6vj1ucqYhOYgyvhtpriDiIpFBZKg1JCoO890byiR2ESvXsN-FPMbxpAvl7D5cn4af364q/s1600-h/huge+prim+hollow.jpg"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNyNGbpRMBMgPvrEtc98470eHOTl0YAWPLuu30530u48bsXno2yeCJw19VLapq4FHhOSd3M0j6vj1ucqYhOYgyvhtpriDiIpFBZKg1JCoO890byiR2ESvXsN-FPMbxpAvl7D5cn4af364q/s320/huge+prim+hollow.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5174703698174698978" /></a><br /><A HREF="http://jira.secondlife.com/browse/SVC-1760">Hollow has been rebroken in 1.19</A><br /><br />Do you use huge prims? Live some place that uses huge prims? Then you have got to vote up this JIRA. We need the capability of complex hollow... Need.Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-29394919934176482492008-01-10T10:12:00.000-08:002008-01-10T10:13:10.969-08:00Basic Working With Huge Prims Class<A HREF="http://secondlife.com/events/event.php?id=1128767&date=1200243600">At Yedo Basilica</A>Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-41432014520342452712007-11-22T07:49:00.000-08:002007-11-22T07:53:23.109-08:00Example of Hugh Prim Usage #1<a href="http://farm3.static.flickr.com/2333/2050375107_f83d47d34f_o.jpg"><img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://farm3.static.flickr.com/2333/2050375107_f83d47d34f_o.jpg" border="0" /></a><br /><span style="font-family:trebuchet ms;">Check out Zee Pixel's Flickr stream too </span><a href="http://www.flickr.com/photos/zee_pixel/"><span style="font-family:trebuchet ms;">www.flickr.com/photos/zee_pixel/</span></a><br /><span style="font-family:trebuchet ms;">Posted by </span><a href="http://secondlife.com/ss/?u=f5d3c0ac08f529b0420bda9ba69e89c5"><span style="font-family:trebuchet ms;">Second Life</span></a><span style="font-family:trebuchet ms;"> Resident </span><a href="http://profiles.slbuzz.com/torley-linden"><span style="font-family:trebuchet ms;">Torley Linden</span></a><br /><a href="http://map.slbuzz.com/sim/Areumdeuli/111/121/214/"><span style="font-family:trebuchet ms;">Visit Areumdeuli</span></a><span style="font-family:trebuchet ms;">.</span>Anonymousnoreply@blogger.com1tag:blogger.com,1999:blog-1944791051597409073.post-50132607961241775172007-10-17T11:18:00.000-07:002007-10-17T11:25:01.882-07:00Andrew Linden Speaks on Mega Prims<span style="color:#990000;"><span style="font-size:130%;">Read the transcript of </span><a title="User:Andrew Linden" href="http://www.blogger.com/%3Ca"><span style="font-size:130%;"></span></a><span style="font-size:130%;">Andrew Linden's office hours 10/16 -></span><a href="http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_10_16"><span style="font-size:130%;">Mega Prims</span></a><span style="font-size:130%;"> may be safe.</span></span><br /><blockquote>[16:41] Andrew Linden: There is no way anyone is going to be able to nerf megaprims.</blockquote>Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-72568539054587032492007-10-17T07:34:00.000-07:002007-10-17T08:16:31.418-07:00Not Possible IRLThe following is from the blog <a href="http://npirl.blogspot.com/2007/10/not-possible-in-second-life-without.html">Not Possible IRL</a><br /><br /><strong><span style="color:#990000;"><blockquote><p><strong><span style="color:#990000;">Without huge prims... Greenies Home Rezzable by Pavig Lok, Light Waves and Littletoe Bartlett would cease to exist.</span></strong> </p><p><br />Slurl: <a href="http://slurl.com/secondlife/Greenies%20Home%20Rezzable/147/187/61/">Greenies</a><br />Posted by Bettina Tizzy at <a class="timestamp-link" title="permanent link" href="http://npirl.blogspot.com/2007/10/not-possible-in-second-life-without.html" rel="bookmark">3:08 PM</a><br />Labels: <a href="http://npirl.blogspot.com/search/label/Greenies%20Home%20Rezzable" rel="tag">Greenies Home Rezzable</a>, <a href="http://npirl.blogspot.com/search/label/huge%20prims" rel="tag">huge<br />prims</a>, <a href="http://npirl.blogspot.com/search/label/Light%20Waves" rel="tag">Light Waves</a>, <a href="http://npirl.blogspot.com/search/label/LittleToe%20Bartlett" rel="tag">LittleToe Bartlett</a>, <a href="http://npirl.blogspot.com/search/label/Not%20Possible%20IRL" rel="tag">Not<br />Possible IRL</a>, <a href="http://npirl.blogspot.com/search/label/NPIRL" rel="tag">NPIRL</a>, <a href="http://npirl.blogspot.com/search/label/Pavig%20Lok" rel="tag">Pavig Lok</a>, <a href="http://npirl.blogspot.com/search/label/Second%20Life" rel="tag">Second<br />Life</a></p></blockquote></span></strong>Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-48236105817097441092007-10-15T07:46:00.000-07:002007-10-15T07:56:10.795-07:00Use of Huge Prims<a href="http://farm2.static.flickr.com/1007/1491300641_b80c57f9f6.jpg?v=0"><img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://farm2.static.flickr.com/1007/1491300641_b80c57f9f6.jpg?v=0" border="0" /></a><br /><div><a href="http://www.flickr.com/photos/jeanricardbroek/1491300641/"></a>I am an architect and find the limit of 10x10 x10 for a prim to be a real problem, especially with the inability to link prims beyond 30 meters. A simple 100x100 mega prim or 40x40x40 cube is a single object as a mega prim but would require 100 prims to duplicate and close to 10 linked sets to rez. Second Life's limited tools must be continually improved and made more robust and flexible not stay static or be degraded.</div><div><br /><a href="http://jeanricardbroek-architect.blogspot.com/">http://jeanricardbroek-architect.blogspot.com/</a><br /></div><div></div>Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-10504394892588815462007-10-15T07:29:00.000-07:002007-10-15T07:44:06.103-07:00The Big Prim ProblemThe following comment is from <a href="http://blog.secondlife.com/2007/10/12/the-big-prim-problem/" target="_blank">The Big Prim Problem</a> Post on the SL Blog. One should read the whole blog entry and all the comments to see this comment in context. I highlight this one since I believe the author of many of the most used Mega Prims is the commenter himself.<br /><br /><blockquote><p>Blog Comment <a class="comment-num" title="Permanent link to this comment" href="http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495244">52 </a>By <a href="http://www.sapinski.com/">Gene Replacement</a> - <a title="" href="http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495244">October 12th, 2007 at 2:03 PM PDT</a><a class="comment-num" title="Permanent link to this comment" href="http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495244"> </a></p><p>Seriously though Michael have you even talked to a developer at LL about this? They would explain to you how easy it would be for them to fix a lot of these issues.</p><p>– the larger ones, when used on the mainland, often produce annoying “parcel encroachment” situations. The megaprims are difficult to interact with, and are often not recognized by Residents as being an object at all </p><p>— “I couldn’t go past some kind of invisible barrier.” Abusive Residents take advantage of these problems. Easy fix: force prims over a certain size (I think ~50-100m is fair) to be phantom.</p><p>– the presence of megaprims will interfere with the improvements planned for the physics engine. The bigger the megaprims, the more trouble they will cause for physics simulation in a Region. I’m not sure where you heard this but the new physics engine (Havok 4) has a much improved physics simulation for objects >10m. Though again, an easy fix is to never allow large prims to become physical. The server already checks if an object is flexi and disallows physics in that case, just add another clause.</p><p><br />– the graphics engine does not work well with prims over 256 meters in any dimension. This is because the graphics engine was coded to occlude objects which have their root position located further than your draw distance. A much smarter approach would be to use the objects bounding box rather than the root position. Again a very easy fix, one that your developers would have probably fixed out of annoyance if they weren’t deathly afraid of implementing anything that might reveal their support for those evil big prims.<br /></p></blockquote>Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-3023655386609938472007-10-14T10:14:00.000-07:002007-10-14T10:15:01.099-07:00Without Huge Prims...<A HREF="http://www.flickr.com/photos/cabrobst/1315791994/">There would be no gothic spire.</A>Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-32125968917634070932007-10-12T21:22:00.001-07:002007-10-12T21:29:37.322-07:00Some SURLsI've culled these from the Second Life Blog Post:<br /><br /><A HREF="http://slurl.com/secondlife/Curious%20Kitties/200/214/21">Curious Kitties.</A><br /><A HREF="http://slurl.com/secondlife/Phantasy%20Island/134/134/504">Phantasy Island</A><br /><br />And here is Desomond Shang:<br /><br /><BLOCKQUOTE><br />Remove the ability to rez and repair megaprims and Caledon is, in a word, toast.<br /><br />We’ve been using them peacefully for ages, and Caledon would be trashed horrifically if they were denied.<br /><br />We’d never, ever look the same again, and I mean that in the worst possible way.<br /><br />I think I can safely say I’m speaking for a few hundred people here, covering nearly 2 million meters of land and well over 4000 USD a month of tier.<br /><br />Good luck on your decision.<br /><br />Desmond Shang<br />Independent State of Caledon<br /></BLOCKQUOTE>Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com0tag:blogger.com,1999:blog-1944791051597409073.post-18902307526265158042007-10-12T20:15:00.000-07:002007-10-12T20:33:09.912-07:00Save Huge Prims!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPN1Fnl-ULceF4EOo-CvEv40FulEDySWDBTYg8ptM4gDfdcZvbUV-uH3NKpAtnPNSC-_AoirR2QC65SGw_hZj1wHCKTiGH-DwKh0cYyj5DyxP4ljo_ayaFP1751ajt0l8HYGo4QCBH5Qve/s1600-h/mall.jpg"><img style="cursor:pointer; cursor:hand;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPN1Fnl-ULceF4EOo-CvEv40FulEDySWDBTYg8ptM4gDfdcZvbUV-uH3NKpAtnPNSC-_AoirR2QC65SGw_hZj1wHCKTiGH-DwKh0cYyj5DyxP4ljo_ayaFP1751ajt0l8HYGo4QCBH5Qve/s400/mall.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5120659110207861698" /></a><br /><A HREF="http://blog.secondlife.com/2007/10/12/the-big-prim-problem/">Linden Labs might axe huge prims.</A><br /><br />How would you like to wake up one day and have half your build gone with only little decorative prims floating in space? The griefers and the greedy land barons would love to force everyone to buy prims just for floors and walls. It would be a disaster, prims being spent on floor can't be spent on making things more beautiful. Art would be a night mare. Video walls would become lag monsters. <br /><br />We've got to act now. This is important. They've started a forum thread, and we need to be there on it. <br /><br />Write for <A HREF="http://primical.blogspot.com">Primical!</A> Here is a free chance to post pictures about your work! Email me at lillie.yiyuan@yahoo.com to get started! If you have a blog and use huge prims, link to primical, and send me a link so that we can link back!<br /><br />Send me your links to your flikr or blog posts on your huge prim builds! The more people know that huge prims are part of the best things in sl, the less they will be moved by lies and a few griefers to ban them. It would be like shooting your foot to scratch an itch.<br /><br />There is a <A HREF="https://secure-web6.secondlife.com/events/event.php?id=917820&date=1192345200">huge prim discussion group event</A> at Yedo this Sunday, 10AM SLT. Come and share your ideas about what it takes to save huge prims! Do you know others? Send the link to us here and we will publicize them too!<br /><br />This is important!Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com1tag:blogger.com,1999:blog-1944791051597409073.post-40620012604469676412007-10-06T23:53:00.001-07:002007-10-07T01:15:12.925-07:00How big is that megaprim, really?<p style="font-family: verdana; margin: -1em 0em; padding: 0em; ">Since you can't change the size of a megaprim to anything<br />you want, you have to find one with a size close enough<br />to what you want. There are a few tricks you can use, to<br />increase your options.</p><br /><br /><p style="font-family: verdana; margin: -1em 0em; padding: 0em; ">Although you cannot change the X, Y, or Z size of a<br />megaprim, you still can edit all the other parameters.<br />You can use "path-cut" and "dimple" to reduce the final<br />size of the prim. You can make a prim that is half the<br />thickness and/or half the width of the original megaprim,<br />and a wide range of heights less than the original<br />height. This gives you more sizes to choose from, but you<br />still can't have just <i>any</i> size you want.</p><br /><br /><p style="font-family: verdana; margin: -1em 0em; padding: 0em; ">Since the possible sizes<br />are all based on the unchangable X, Y, and Z parameters,<br />it's best to find megaprims with as many different X, Y,<br />and Z parameters as possible. While you may find<br />megaprims with all sorts of final sizes, they are really<br />based on a much smaller number of base megaprims. So<br />finding different base megaprims is what is important.<br />(Having hundreds of megaprims of different sizes in your<br />inventory is therefore just unnecessary clutter!)</p><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjudP_NrXhtmgG2BHUUbZls0DThD26-G14bASBVoYbohVBxddNQBUxULmNW5pP_lVu75VGfDs3HICY9M6zEh12EPIDz50fFDqMZ7m8lG3ZNnXHsXWjNTmQ2dxDsqWQU15ng9wERnv_k3Ao/s1600-h/name_vs_xyz.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjudP_NrXhtmgG2BHUUbZls0DThD26-G14bASBVoYbohVBxddNQBUxULmNW5pP_lVu75VGfDs3HICY9M6zEh12EPIDz50fFDqMZ7m8lG3ZNnXHsXWjNTmQ2dxDsqWQU15ng9wERnv_k3Ao/s200/name_vs_xyz.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5118494547410369730" style="float: right;" /></a><br /><br /><p style="font-family: verdana; margin: -1em 0em; padding: 0em; ">Here is a screenshot of the edit window, showing both<br />the "general" tab, with the prim's name, and the<br />"object" tab, with its parameters. (Click to see a<br />larger image.) The prim's dimensions in its name are<br />circled in red, since they aren't as important. The X,<br />Y, and Z parameters of the original base prim are<br />circled in green, because they are what you really need<br />to look for, if you want to increase your possibilities.<br /></p>amun kobahttp://www.blogger.com/profile/00725953518618358386noreply@blogger.com1tag:blogger.com,1999:blog-1944791051597409073.post-32134970214889525322007-10-04T23:25:00.000-07:002007-10-04T23:28:20.071-07:00Are you a Mega Prim User?If so then write to me at lillie.yiyuan@yahoo.com and contribute to this blog! We are trying to get together:<br /><br />1. A complete package of useful huge prims.<br />2. A huge prim rezzer for builders.<br />3. A set of the standard dimples for use as, for example, floors.<br />4. A beginner's tutorial on huge prims.<br /><br />The blog should also feature:<br /><br />5. Sites in Second Life that show off what can be done with huge prims.<br />6. Huge prims and Havok4.<br />7. Scripting and Huge Prim physics.Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com1tag:blogger.com,1999:blog-1944791051597409073.post-39760241712459562642007-10-04T23:21:00.001-07:002007-10-04T23:23:50.284-07:00What are your mega prims?What mega prims do you have?<br /><br />Amun Koba provides the following unique list:<br /><br />40x32x32<br />60x20x20<br />40x7.25x1.75<br />1x1x100<br />256x256x1<br />100x100x0.01<br />50x10x0.01<br />20x20x0.5<br />100x100x100<br />50x50x50<br />40x40xr40<br />150x150x150Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com2tag:blogger.com,1999:blog-1944791051597409073.post-47325314486541844122007-09-14T14:29:00.000-07:002007-09-14T14:30:23.125-07:00What this isThis is a blog for Huge Prims on Second Life, manipulating them, and coding for Huge Prims.Lillie Yifuhttp://www.blogger.com/profile/10647849826458298630noreply@blogger.com2