Saturday, July 19, 2008
Much has happened on the Mega Prim Front
For example: EyeCandy F for 1.19.1.4 (windlight with stability, building >768m, megaprim creation, most modern version)
Saturday, April 19, 2008
I missed this about Megas - Just history but good to capture
Megaprims to stay - Andrew Linden
by Tateru Nino Dec 22nd 2007
From: http://www.massively.com/2007/12/22/megaprims-to-stay-andrew-linden/
Megaprims in Second Life are prims (primitive geometric shapes that everything is made out of) that are larger than the standard size. These mightily oversized components were originally created through an exploit and are used in many places in Second Life, for construction, decoration and causing grief or inconvenience to others.
"Megaprims are a mis-feature... a bug that many people consider a feature." -- Andrew Linden.
During a talk at the Volunteer Island Meeting Area today, Andrew Linden mentioned megaprims during a discussion about the new Havok 4 implementation.
At various times there have been sweeps to remove megaprims from mainland simulators (but the Linden Lab staff now use them for building their own office areas there) and to punish people selling or trading them.
"I was motivated to remove them about a year ago, however they are now in such ubiquitous use, that they cannot be removed. They will stay in their current unsupported state until I can fix them right," said Andrew in response to a question about Megaprims.
Unsupported in this context, refers to Havok physics, "They aren't "supported", so I'm not actively doing any development to test or fix them, however they are also not under threat of removal."
"Perhaps we will allow you to make prims/objects as large as you want"
Andrew went on to outline what he calls the "Megaprim Liberation" plan:
* Allow parcel owners/managers to move (or maybe just return) objects that overlap their parcels
* Provide some UI feedback to the resident when moving their objects, indicating whether they overlap neighboring parcels
* maybe... provide real-time enforcement of parcel permissions. That is, allow parcel owners to set a paranoid bit "I don't want anyone, or these specific people, from putting stuff on my parcel"
* Once that is done... then perhaps we will allow you to make prims/objects as large as you want... as long as they fit on your parcel.
So, there you have it. Megaprims are a permanent feature of Second Life now, at least until someone pulls a 180 on policy.
by Tateru Nino Dec 22nd 2007
From: http://www.massively.com/2007/12/22/megaprims-to-stay-andrew-linden/
Megaprims in Second Life are prims (primitive geometric shapes that everything is made out of) that are larger than the standard size. These mightily oversized components were originally created through an exploit and are used in many places in Second Life, for construction, decoration and causing grief or inconvenience to others.
"Megaprims are a mis-feature... a bug that many people consider a feature." -- Andrew Linden.
During a talk at the Volunteer Island Meeting Area today, Andrew Linden mentioned megaprims during a discussion about the new Havok 4 implementation.
At various times there have been sweeps to remove megaprims from mainland simulators (but the Linden Lab staff now use them for building their own office areas there) and to punish people selling or trading them.
"I was motivated to remove them about a year ago, however they are now in such ubiquitous use, that they cannot be removed. They will stay in their current unsupported state until I can fix them right," said Andrew in response to a question about Megaprims.
Unsupported in this context, refers to Havok physics, "They aren't "supported", so I'm not actively doing any development to test or fix them, however they are also not under threat of removal."
"Perhaps we will allow you to make prims/objects as large as you want"
Andrew went on to outline what he calls the "Megaprim Liberation" plan:
* Allow parcel owners/managers to move (or maybe just return) objects that overlap their parcels
* Provide some UI feedback to the resident when moving their objects, indicating whether they overlap neighboring parcels
* maybe... provide real-time enforcement of parcel permissions. That is, allow parcel owners to set a paranoid bit "I don't want anyone, or these specific people, from putting stuff on my parcel"
* Once that is done... then perhaps we will allow you to make prims/objects as large as you want... as long as they fit on your parcel.
So, there you have it. Megaprims are a permanent feature of Second Life now, at least until someone pulls a 180 on policy.
Saturday, March 15, 2008
Two Huge Prims Fixes in the new H4 beta.
SVC-1819 llSetPos no longer fails silently on link children
SVC-1760 Complex Large hollowed prim now rezzes and functions correctly again.
Thanks to the members of the huge prims community that voted these issues up.
SVC-1760 Complex Large hollowed prim now rezzes and functions correctly again.
Thanks to the members of the huge prims community that voted these issues up.
Thursday, March 6, 2008
Vote on JIRA 1760.... 1.19 breaks Huge prims in the havok4 beta
Hollow has been rebroken in 1.19
Do you use huge prims? Live some place that uses huge prims? Then you have got to vote up this JIRA. We need the capability of complex hollow... Need.
Thursday, January 10, 2008
Thursday, November 22, 2007
Example of Hugh Prim Usage #1
Check out Zee Pixel's Flickr stream too www.flickr.com/photos/zee_pixel/
Posted by Second Life Resident Torley Linden
Visit Areumdeuli.
Wednesday, October 17, 2007
Andrew Linden Speaks on Mega Prims
Read the transcript of Andrew Linden's office hours 10/16 ->Mega Prims may be safe.
[16:41] Andrew Linden: There is no way anyone is going to be able to nerf megaprims.
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